nwnx.events¶
Constants¶
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NODE_TYPE_ENTRY_NODE¶
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NODE_TYPE_REPLY_NODE¶
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NODE_TYPE_STARTING_NODE¶
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LANGUAGE_CHINESE_SIMPLIFIED¶
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LANGUAGE_CHINESE_TRADITIONAL¶
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LANGUAGE_ENGLISH¶
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LANGUAGE_FRENCH¶
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LANGUAGE_GERMAN¶
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LANGUAGE_ITALIAN¶
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LANGUAGE_JAPANESE¶
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LANGUAGE_KOREAN¶
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LANGUAGE_POLISH¶
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LANGUAGE_SPANISH¶
Signals¶
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SaveCharacter¶
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PickPocket¶
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Attack¶
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QuickChat¶
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Examine¶
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CastSpell¶
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TogglePause¶
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PossessFamiliar¶
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DestroyObject¶
Tables¶
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NWNXEventInfo¶ Event Info Table
Fields
- type
- Event type
- subtype
- Event subtype
- target
- Event target or OBJECT_INVALID
- item
- Event item or OBJECT_INVALID
- pos
- Event location vector
Functions¶
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BypassEvent()¶
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GetCurrentAbsoluteNodeID()¶
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GetCurrentNodeID()¶
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GetCurrentNodeText(nLangID, nGender)¶
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GetCurrentNodeType()¶
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GetEventSignal(event)¶ Parameters: - event (int) – EVENT_TYPE_*
Return type: A signal.
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GetSelectedAbsoluteNodeID()¶
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GetSelectedNodeID()¶
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GetSelectedNodeText(nLangID, nGender)¶
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SetCurrentNodeText(sText, nLangID, nGender)¶
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SetEventReturnValue(val)¶