nwnx.events¶
Constants¶
-
NODE_TYPE_ENTRY_NODE
¶
-
NODE_TYPE_REPLY_NODE
¶
-
NODE_TYPE_STARTING_NODE
¶
-
LANGUAGE_CHINESE_SIMPLIFIED
¶
-
LANGUAGE_CHINESE_TRADITIONAL
¶
-
LANGUAGE_ENGLISH
¶
-
LANGUAGE_FRENCH
¶
-
LANGUAGE_GERMAN
¶
-
LANGUAGE_ITALIAN
¶
-
LANGUAGE_JAPANESE
¶
-
LANGUAGE_KOREAN
¶
-
LANGUAGE_POLISH
¶
-
LANGUAGE_SPANISH
¶
Signals¶
-
SaveCharacter
¶
-
PickPocket
¶
-
Attack
¶
-
QuickChat
¶
-
Examine
¶
-
CastSpell
¶
-
TogglePause
¶
-
PossessFamiliar
¶
-
DestroyObject
¶
Tables¶
-
NWNXEventInfo
¶ Event Info Table
Fields
- type
- Event type
- subtype
- Event subtype
- target
- Event target or OBJECT_INVALID
- item
- Event item or OBJECT_INVALID
- pos
- Event location vector
Functions¶
-
BypassEvent
()¶
-
GetCurrentAbsoluteNodeID
()¶
-
GetCurrentNodeID
()¶
-
GetCurrentNodeText
(nLangID, nGender)¶
-
GetCurrentNodeType
()¶
-
GetEventSignal
(event)¶ Parameters: - event (int) – EVENT_TYPE_*
Return type: A signal.
-
GetSelectedAbsoluteNodeID
()¶
-
GetSelectedNodeID
()¶
-
GetSelectedNodeText
(nLangID, nGender)¶
-
SetCurrentNodeText
(sText, nLangID, nGender)¶
-
SetEventReturnValue
(val)¶