class Encounter¶
-
class
Encounter¶ -
GetActive()¶ Gets whether an encounter has spawned as is active.
-
GetDifficulty()¶ Get the difficulty level of the encounter.
Return type: ENCOUNTER_DIFFICULTY_*
-
GetNumberSpawned()¶ Get number of creatures spawned
-
GetSpawnsCurrent()¶ Get the number of times that the encounter has spawned so far.
-
GetSpawnsMax()¶ Get the maximum number of times that an encounter will spawn.
-
GetSpawnPointCount()¶ Gets the number of spawn points
-
GetSpawnPointByIndex(idx)¶ Gets a spawn point location.
Parameters: - idx (int) – Index in the spawn poing list.
Return type:
-
SetActive(value)¶ Sets an encounter to active or inactive.
Parameters: - value (boolean) – new value
-
SetDifficulty(value)¶ Sets the difficulty level of an encounter.
Parameters: - value (int) – ENCOUNTER_DIFFICULTY_*
-
SetSpawnsMax(value)¶ Sets the maximum number of times that an encounter can spawn.
Parameters: - value (int) – The new maximum spawn value.
-
SetSpawnsCurrent(value)¶ Sets the number of times that an encounter has spawned.
Parameters: - value (int) – The new number of times the encounter has spawned.
-