class Object¶
-
class
Object
¶ -
ActionCloseDoor
(door)¶ An action that causes an object to close a door.
Parameters: - door (
Door
) – Door to close
- door (
-
ActionGiveItem
(item, target)¶ Gives a specified item to a target creature.
Parameters:
-
ActionLockObject
(target)¶ An action that will cause a creature to lock a door or other unlocked object.
Parameters:
-
ActionOpenDoor
(door)¶ An action that will cause a creature to open a door.
Parameters: - door (
Door
) – Door to close
- door (
-
ActionPauseConversation
()¶ Pause the current conversation.
-
ActionResumeConversation
()¶ Resume a conversation after it has been paused.
-
ActionSpeakString
(message[, volume])¶ Causes an object to speak.
Parameters: - message (string) – String to be spoken.
- volume (int) – VOLUME_* constant. Default: VOLUME_TALK
-
ActionSpeakStringByStrRef
(strref, volume)¶ Causes the creature to speak a translated string.
Parameters: - strref (int) – Reference of the string in the talk table.
- volume (int) – VOLUME_* constant. Default: VOLUME_TALK
-
ActionStartConversation
(target[, dialog[, private[, hello]]])¶ Action to start a conversation with a PC
Parameters: - target (
Object
) – An object to converse with. - dialog (string) – The resource reference (filename) of a conversation. Default: “”
- private (bool) – Specify whether the conversation is audible to everyone or only to the PC. Default:
false
- hello (bool) – Determines if initial greeting is played. Default:
true
- target (
-
ActionTakeItem
(item, target)¶ Takes an item from an object.
Parameters:
-
ActionUnlockObject
(target)¶ Causes a creature to unlock a door or other locked object.
Parameters:
-
ActionWait
(time)¶ Adds a wait action to an objects queue.
Parameters: - time (float) – Time in seconds to wait.
-
ApplyEffect
(dur_type, effect, duration)¶ Applies an effect to an object.
Parameters: - dur_type (int) – DURATION_TYPE_* constant.
- effect (
Effect
) – Effect to apply. - duration (float) – Time in seconds for effect to last. Default: 0.0
-
ApplyVisual
(vfx, duration)¶ Applies visual effect to object.
Parameters: - vfx (int) – VFX_* constant.
- duration (float) – Duration in seconds. If not passed effect will be of duration type DURATION_TYPE_INSTANT
-
AssignCommand
(f)¶ Assigns a command to an object.
Note
No longer really necessary as all actions are explicitly assigned.
Parameters: - f (function) – A closure.
-
BeginConversation
(target, conversation)¶ Begin conversation.
Parameters: - target – Object to converse with
- conversation (string) – Dialog resref. Default: “”
-
ChangeFaction
(faction)¶ Changes objects faction.
Parameters: - faction (
Object
) – Object of desired faction.
- faction (
-
CheckType
(...)¶ Checks object type.
Parameters: - ... – Any number of OBJECT_TYPE_* constants
-
ClearAllActions
([clear_combat])¶ Removes all actions from an action queue.
Parameters: - clear_combat (bool) – combat along with all other actions. Default:
false
.
- clear_combat (bool) – combat along with all other actions. Default:
-
Copy
(location, owner, tag)¶ Copies an object
Parameters: - location – Location to copy the object to.
- owner – Owner of the object
- tag (string) – Tag of new object. Default: “”
-
CountItem
(id[, resref])¶ Get number of items that an object carries.
Parameters: - id (string) – Tag or Resref.
- resref (bool) – If
true
count by resref. Default:false
-
DecrementLocalInt
(name, val)¶ Decrements local integer variable.
Parameters: - name (string) – Variable name.
- val (int) – Amount to decrement. Default: 1
Return type: New value.
-
DelayCommand
(delay, action)¶ Delays a command.
Parameters: - delay (float) – Time in seconds.
- action (function) – A closure.
-
DeleteLocalBool
(name)¶ Boolean wrapper around DeleteLocalInt Int/Bool values are stored under the same name
Parameters: - name (string) – Variable name.
-
DeleteLocalFloat
(name)¶ Delete a local float variable
Parameters: - name (string) – Variable to delete
-
DeleteLocalInt
(name)¶ Delete a local int variable
Parameters: - name (string) – Variable name.
-
DeleteLocalLocation
(name)¶ Delete a local location variable
Parameters: - name (string) – Variable to delete
-
DeleteLocalObject
(name)¶ Delete a local object variable
Parameters: - name (string) – Variable to delete
-
DeleteLocalString
(name)¶ Delete a local string variable
Parameters: - name (string) – Variable to delete
-
Destroy
([delay])¶ Destroy an object.
Parameters: - delay (float) – Delay (in seconds) before object is destroyed. Default: 0.0
-
DoCommand
(action)¶ Inserts action into action queue.
Parameters: - action (function) – A closure.
-
DoDamage
(amount)¶
-
Effects
([direct])¶ An iterator that iterates over applied effects.
Parameters: - direct (bool) – If
true
, the actual effect will be returned. Modifying it will modify the applied effect. Iffalse
, a copy of the effect will be returned.
- direct (bool) – If
-
FortitudeSave
(dc, save_type, vs)¶ Do fortitude save.
Parameters: - dc (int) – Difficult class
- save_type (int) –
- vs (
Object
) – Save versus object
-
GetAllVars
([match[, type]])¶ Get all variables. TODO: Document variable type constant.
Parameters: - match (string) – A string pattern for testing variable names. See string.find
- type (int) – Get variables of a particular type.
-
GetArea
()¶ Get area object is in.
-
GetCasterLevel
()¶ Determines caster level.
-
GetColor
(channel)¶
-
GetCommandable
()¶ Get is object commandable.
-
GetCurrentAction
()¶ Returns the currently executing Action.
-
GetCurrentHitPoints
()¶ Gets an object’s current hitpoints
-
GetDescription
([original[, identified]])¶ Get object’s description.
Parameters: - original (bool) – If true get original description. Default:
false
- identified (bool) – If true get identified description. Default:
true
- original (bool) – If true get original description. Default:
-
GetDistanceToObject
(obj)¶ Get distance between two objects.
Parameters: - obj (
Object
) – Object to determine distance to.
- obj (
-
GetEffectAtIndex
(idx)¶ Get an effect.
Note
This returns effects directly. Modifying them will modify the applied effect.
Parameters: - idx (int) – Index is zero based.
Return type: Effect
ornil
-
GetEffectCount
()¶ Get the number effects applied to an object;
-
GetFacing
()¶ Get direction object is facing.
-
GetFactionAverageGoodEvilAlignment
()¶
-
GetFactionAverageLawChaosAlignment
()¶
-
GetFactionAverageLevel
()¶
-
GetFactionAverageReputation
(target)¶
-
GetFactionAverageXP
()¶
-
GetFactionBestAC
([visible])¶ Get faction member with best AC.
Parameters: - visible (bool) – If
true
member must be visible. Default:false
.
- visible (bool) – If
-
GetFactionGold
()¶ Get factions gold.
-
GetFactionId
()¶ Gets an objects faction ID.
-
GetFactionLeader
()¶
-
GetFactionLeastDamagedMember
(visible)¶
-
GetFactionMostDamagedMember
(visible)¶
-
GetFactionMostFrequentClass
()¶
-
GetFactionStrongestMember
(visible)¶
-
GetFactionWeakestMember
(visible)¶
-
GetFactionWorstAC
(visible)¶
-
GetFortitudeSavingThrow
()¶ Get fortitude saving throw.
-
GetGold
()¶ Get object’s gold.
-
GetHardness
()¶ Determine object’s ‘hardness’.
-
GetHasEffectById
(id)¶ Get if an object has an effect by ID.
Parameters: - id (int) – Effect ID.
-
GetHasInventory
()¶ Determines if object has an inventory.
-
GetHasSpellEffect
(spell)¶ Get if object has an effect applied by a spell.
Parameters: - spell (int) – SPELL_* constant.
-
GetIsDead
()¶ Determine if dead.
-
GetIsImmune
(immunity)¶ Determines if object is immune to an effect.
Parameters: - immunity (int) – IMMUNITY_TYPE_* constant.
Return type: Always
false
.
-
GetIsInvulnerable
()¶ Determine if object is invulnerable.
-
GetIsListening
()¶ Get if object is listening.
-
GetIsOpen
()¶ Get is object open.
-
GetIsTimerActive
(name)¶ Determine if named timer is still active.
Parameters: - name (string) – Timer name.
Return type: bool
-
GetIsTrapped
()¶ Check whether an object is trapped.
Return type: bool
-
GetIsValid
()¶ Determines if an object is valid.
-
GetItemPossessedBy
(tag[, is_resref])¶ Determine if object has an item.
Parameters: - tag (string) – Object tag to search for
- is_resref (bool) – If true search by resref rather than tag. Default:
false
-
GetKeyRequired
()¶ Determine if a key is required.
-
GetKeyRequiredFeedback
()¶ Feedback for when missing key.
-
GetLastAttacker
()¶ Determine who last attacked a creature, door or placeable object.
-
GetLastDamager
()¶ Get the object which last damaged a creature or placeable object.
-
GetLastHostileActor
()¶ Gets the last living, non plot creature that performed a hostile act against the object.
-
GetLastOpenedBy
()¶ Gets the last object to open an object.
-
GetLocalBool
(name)¶ A wrapper around GetLocalInt returning
false
if the result is 0,true
otherwise.Parameters: - name (string) – Variable name
-
GetLocalFloat
(name)¶ Get local float variable
Parameters: - name (string) – Variable name
-
GetLocalInt
(name)¶ Get a local int variable
Parameters: - name (string) – Variable name
-
GetLocalLocation
(name)¶ Get local location variable
Parameters: - name (string) – Variable name
-
GetLocalObject
(name)¶ Get local object variable
Parameters: - name (string) – Variable name
-
GetLocalString
(name)¶ Get local string
Parameters: - name (string) – Variable name.
-
GetLocalVarByIndex
(index)¶ Get local variable by index. TODO: Return type???
Parameters: - index – Positive integer.
-
GetLocalVarCount
()¶ Get local variable count.
-
GetLockDC
()¶ Get lock’s DC.
-
GetLockKeyTag
()¶ Get lock’s key tag.
Return type: string
-
GetLockable
()¶ Get if object is lockable.
-
GetLocked
()¶ Get if object is locked.
-
GetMaxHitPoints
()¶ Get object’s max hitpoints.
-
GetName
([original])¶ Get object’s name.
Parameters: - original (bool) – If
true
returns object’s original name, iffalse
returns overridden name. Default:false
.
- original (bool) – If
-
GetNearestCreature
(type1, value1, nth, ...)¶ Gets nearest creature by criteria types and values.
-
GetNearestObject
([obj_type[, nth]])¶ Get nearest object.
Parameters: - obj_type (int) – OBJECT_TYPE_* constant. Default: OBJECT_TYPE_ALL
- nth (int) – Which object to return. Default: 1
-
GetNearestObjectByTag
(tag[, nth])¶ Get nearest object by tag.
Parameters: - tag (string) – Tag of object
- nth (int) – Which object to return. Default: 1
-
GetNearestTrap
(is_detected)¶ Get nearest trap.
Parameters: - is_detected (bool) – If
true
return only detected traps. Default:false
.
- is_detected (bool) – If
-
GetPlotFlag
()¶ Get plot flag.
-
GetPortraitId
()¶ Get portrait ID.
-
GetPortraitResRef
()¶ Get portrait resref.
Return type: string
-
GetReflexSavingThrow
()¶ Get reflex saving throw.
-
GetResRef
()¶ Returns the Resref of an object.
Return type: string
-
GetSpellCastAtCaster
()¶ Gets the caster of the last spell.
-
GetSpellCastAtHarmful
()¶ Determine if the last spell cast at object is harmful.
-
GetSpellCastAtId
()¶ Determine spell id of the last spell cast at object.
-
GetSpellCastClass
()¶ Determine class of the last spell cast at object.
-
GetSpellCastItem
()¶ Get item of that last spell cast.
-
GetSpellId
()¶ Get spell id of that last spell cast.
-
GetSpellResistance
()¶ Get spell resistance.
-
GetSpellSaveDC
(spell)¶ Determine spell save DC.
Parameters: - spell (int) – SPELL_* constant.
-
GetTag
()¶ Determine the tag associated with an object.
Return type: string
-
GetTransitionTarget
()¶ Gets transition target.
-
GetTrapBaseType
()¶
-
GetTrapCreator
()¶ Get traps creator
-
GetTrapDetectable
()¶ Get if trap is detectable.
-
GetTrapDetectDC
()¶ Get the DC required to detect trap.
-
GetTrapDetectedBy
(creature)¶ Get if trap was detected by creature
-
GetTrapDisarmable
()¶ Get if trap is disarmable
-
GetTrapDisarmDC
()¶ Get DC required to disarm trap
-
GetTrapFlagged
()¶ Get if trap is flagged
-
GetTrapKeyTag
()¶ Get trap’s key tag
-
GetTrapOneShot
()¶ Get if trap is oneshot
-
GetType
()¶ Get an object’s type.
Return type: OBJECT_TYPE_* or OBJECT_TYPE_NONE on error.
-
GetUnlockDC
()¶ Get lock unlock DC.
-
GetWillSavingThrow
()¶ Get will saving throw.
-
GiveItem
(resref[, stack_size[, new_tag[, only_once]])¶ Create a specific item in an objects inventory.
Parameters: - resref (string) – The blueprint ResRef string of the item to be created or tag.
- stack_size (int) – The number of items to be created. Default: 1
- new_tag (string) – If this string is empty (“”), it be set to the default tag from the template. Default: “”
- only_once (bool) – If
true
, function will not give item if object already possess one. Defaultfalse
-
HasItem
(tag)¶ Determines if an object has an item by tag.
Parameters: - tag (string) – Tag to search for.
-
IncrementLocalInt
(name, val)¶ Increment local integer variable
Parameters: - name (string) – Variable name
- val (int) – Amount to increment. Default: 1
Return type: New local variable value.
-
Items
()¶ Iterator over items in an object’s inventory.
-
ModifyCurrentHitPoints
(amount)¶ Modifies an object’s current hitpoints.
Parameters: - amount (int) – Amount to modify.
-
OpenInventory
(target)¶ Open Inventory of specified target
Parameters: - target – Creature to view the inventory of.
-
PlaySound
(sound)¶ Causes object to play a sound
Parameters: - sound (string) – Sound to play
-
PlaySoundByStrRef
(strref[, as_action])¶ Causes object to play a sound.
Parameters: - strref (int) – Sound to play
- as_action (bool) – Determines if this is an action that can be stacked on the action queue. Default:
true
-
ReflexSave
(dc, save_type, vs)¶ Do reflex save.
Parameters: - dc (int) – Difficult class
- save_type (int) –
- vs (
Object
) – Save versus object
-
RemoveEffectByID
(id)¶ Removes an effect from object by ID
Parameters: - id (int) – Effect id to remove.
-
RemoveEffectsByType
(type)¶ Remove effect by type.
Parameters: - type (int) – EFFECT_TYPE_*
-
SetColor
(channel, value)¶
-
SetCommandable
([commandable])¶ Set is object commandable.
Parameters: - commandable (bool) – New value. Default:
false
.
- commandable (bool) – New value. Default:
-
SetCurrentHitPoints
(hp)¶ Sets an object’s current hitpoints.
Parameters: - hp (int) – A number between 1 and 10000
-
SetDescription
(description[, identified])¶ Set object’s description.
Parameters: - description (string) – New description.
- identified (bool) – If
true
sets identified description. Default:true
-
SetFacing
(direction)¶ Set direction object is facing in.
-
SetFacingPoint
(target)¶ Set the point the object is facing.
Parameters: - target (
Vector
) – Vector position.
- target (
-
SetFactionId
(faction)¶ Sets an objects faction ID.
Parameters: - faction (int) – New faction ID.
-
SetFortitudeSavingThrow
(val)¶ Set fortitude saving throw.
Parameters: - val (int) – New value
-
SetHardness
(hardness)¶ Sets an object’s hardness.
Parameters: - hardness (int) – New hardness value.
-
SetIsDestroyable
([destroyable[, raiseable[, selectable]])¶ Parameters: - destroyable (bool) – Default:
false
- raiseable (bool) – Default:
false
- selectable (bool) – Default:
true
- destroyable (bool) – Default:
-
SetKeyRequired
(key_required)¶ Set lock requires key
Parameters: - key_required (bool) – If
true
key is required, iffalse
not.
- key_required (bool) – If
-
SetKeyRequiredFeedback
(message)¶ Set feedback message
Parameters: - message (string) – Message sent when creature does not have the key
-
SetKeyTag
(tag)¶ Set lock’s key tag
Parameters: - tag (string) – New key tag.
-
SetLastHostileActor
(actor)¶ Sets the last hostile actor.
Parameters: - actor (
Object
) – New last hostile actor.
- actor (
-
SetListenPattern
(pattern, number)¶ Set listening patterns.
Parameters: - pattern (string) – Pattern to listen for.
- number (int) – Number. Default: 0
-
SetListening
(val)¶ Set object to listen or not.
Parameters: - val (bool) – New value.
-
SetLocalBool
(name, val)¶ A wrapper around SetLocalInt.
Parameters: - name (string) – Variable name
- val (bool) – Value
-
SetLocalFloat
(name, val)¶ Set local float variable
Parameters: - name (string) – Variable name
- val (float) – Value
-
SetLocalInt
(name, val)¶ Set local int variable
Parameters: - name (string) – Variable name
- val (int) – Value
-
SetLocalLocation
(name, val)¶ Set local location variable
Parameters: - name (string) – Variable name
- val (
Location
) – Value
-
SetLocalObject
(name, val)¶ Set local object variable
Parameters: - name (string) – Variable name
- val (
Object
) – Value
-
SetLocalString
(name, val)¶ Set local string variable
Parameters: - name (string) – Variable name
- val (string) – Value
-
SetLockDC
(dc)¶ Set lock’s lock DC.
Parameters: - dc (int) – New DC.
-
SetLockLockable
(lockable)¶ Set lock to be lockable.
Parameters: - lockable (bool) – if
true
lock can be locked, iffalse
it can’t.
- lockable (bool) – if
-
SetLocked
(locked)¶ Set object locked
Parameters: - locked (bool) – If
true
object will be locked, iffalse
unlocked.
- locked (bool) – If
-
SetMaxHitPoints
(hp)¶ Sets an object’s max hitpoints.
Parameters: - hp (int) – New maximum hitpoints.
-
SetName
([name])¶ Set object’s name.
Parameters: - name (string) – New name.
-
SetPlotFlag
(flag)¶ Set object’s plot flag.
Parameters: - flag (bool) – If
true
object is plot. Default:false
.
- flag (bool) – If
-
SetPortraitId
(id)¶ Set portrait ID.
Parameters: - id (int) – Portrait ID
-
SetPortraitResRef
(resref)¶ Set Portrait resref.
Parameters: - resref (string) – Portrait resref
-
SetReflexSavingThrow
(val)¶ Set reflex saving throw
Parameters: - val (int) – New value.
-
SetTag
(tag)¶ Changes an objects tag.
Parameters: - tag (string) – New tag.
-
SetTimer
(var_name, duration[, on_expire])¶ Sets a timer on an object
Parameters: - var_name (string) – Variable name to hold the timer
- duration (float) – Duration in seconds before timer expires.
- on_expire (function) – Function which takes to arguments then object the timer was set on and the variable.
-
SetTrapDetectedBy
(object[, is_detected])¶ Set whether an object has detected the trap
Parameters: - object (
Creature
) – the detector - is_detected (bool) – Default:
false
- object (
-
SetTrapKeyTag
(tag)¶ Set the trap’s key tag
Parameters: - tag (string) – New key tag.
-
SetUnlockDC
(dc)¶ Set lock’s unlock DC.
Parameters: - dc (int) – New DC.
-
SetWillSavingThrow
(val)¶ Set will saving throw.
Parameters: - val (int) – New value.
-
SpeakString
(text, volume)¶ Forces an object to immediately speak.
Parameters: - text (string) – Text to be spoken.
- volume (int) – VOLUME_* constant. Default: VOLUME_TALK
-
SpeakStringByStrRef
(strref, volume)¶ Causes an object to instantly speak a translated string.
Parameters: - strref (int) – TLK string reference to speak.
- volume (int) – VOLUME_* constant. Default: VOLUME_TALK
-
TakeItem
(id[, count[, resref]])¶ Take an item from an object.
Note
This function handles stack size reduction. It also checks if the object posses enough of them before taking any.
Parameters: - id (string) – Tag or Resref.
- count (int) – How many of the items to take. Default: 1
- resref (bool) – If
true
take by resref. Default:false
.
Return type: Amount taken.
-
Trap
(type, faction, on_disarm, on_trigger)¶ Traps an object.
Parameters: - type (int) – TRAP_BASE_TYPE_*
- faction (int) – STANDARD_FACTION_*
- on_disarm (string) – OnDisarmed script. Default: “”
- on_trigger (string) – OnTriggered script. Default: “”
-